AAAAAHHHHHHHHHHH SO GOOOOD!!!!!!!!! There s a bug that breaks the game though. When I finish level 4 of Badlands it doesnt end :(. Also, I think it has to do with slope, but sometimes the dog starts turning to the right or left. SO GOOOOOOD!
Fetch & Run
Click and hold with the mouse to run, swipe upward to jump. Or W-A&D or Arrow keys- To run and steer. Space bar- To Jump
- 28 Levels
- 3 themed zones
- 4 variants of fetching challenges
- Star ratings for each level
Play as a great dane in a series of timed fetch challenges. After completing a level the next will unlock as the challenge increases with new mechanics. Master each level by hitting the required time to earn 5 stars.
This is the first game I began working on in 2015. I set out with the challenge of creating a game in my spare time and completing it. Development took about a year and was released on the google play store in early 2016.
The game was created for android and only recently updated to allow keyboard/mouse input and exported in the WEBGL format. The controls are not perfect to say the least, there were many complications trying to create full 3D movement on a phone screen. I did not want to do the typical false thumbstick/buttons approach so did a lot of testing to refine a single/double touch system.
I wanted to upload the game for anyone who could have some fun with it. It was a real learning experience for me and the process of seeing the project to completion was a real milestone to hit. Now I am focusing my time on Hounds of Valor but this little runner game was a much needed first step into solo game development.
In this webGL version I have provided an unlock all levels and clear all progress buttons. If the levels wont load after playing before, clear progress then refresh and unlock.
|Release date||Feb 10, 2016|
|Genre||Racing, Adventure, Platformer|
|Tags||3D, Animals, Cute, Dogs, Low-poly, Runner, Singleplayer, Touch-Friendly|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen, Smartphone|
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Thanks for the comment, I see the bug in the webgl too, It seems there were some lingering issues converting from mobile. I did add an unlock button in the settings to open all the levels incase anything had issues.