I was not sure if there would be a want for it, but I went and exported a linux standalone build for you. I do not have a linux machine to test so let me know if it has any issues!
Thank you! I had some issues using a dualshock 4 controller (specifically, controls bound to triggers weren't working, the player character's neutral state was to inch towards the camera rather than stand still, and d-pad axes were swapped), but those issues went away when I tried unplugging my controller and using mouse & keyboard instead. Aside from that, I didn't notice any obvious bugs.
Also, the gameplay was very fun. I enjoyed it a lot.
Thanks for letting me know, there likely are some axis's switched around for dualshocks and seems there is a dead zone issue for the analog sticks on that controller too. I will grab one of those controllers and make sure its working the same across as many controllers as I can manage.
I am sorry for that! In order to port to mobile touchscreen would be a pretty heavy undertaking so I am sticking to gamepad and keyboard/mouse for now.
Here Is my video to your game. It's really good. I left even some personal opinions on this. At the end of my video. Still I much appreciated this. Nice work.
this game looks amazing and is really cool so far! I played and recorded it for Youtube but the video will be published in January since i will be out with family over the holidays, but im eager to learn and see more!
The only thing i would suggest to change is the camera handling, it feels awkward to not be able to move the camera with mouse movement, but the press of the mousewheel wich might trigger the change of ranged weapons while moving the camera.
The combat and movement of the game is great! the Animation of the dogs pulling out the sword and fighting is spectacular as well. Waiting for the full game!!!
Thanks for playing! I am going through the video now for your feedback and spotted bugs. Love your enthusiasm and honesty where things aren't working quite right!
You can actually control the camera with F on the keyboard, hold F then move the mouse to look where you want. For a game like this a gamepad will always be the best option but I will see what can be done to smooth out things for anyone without one.
Edit: I found the camera issue! Its something I have not had to deal with using a gamepad but thanks for highlighting the problem! Fix will be in the next update with other tweaks.
Hey Queen, would you mind providing some system specs? I noticed the lighting took a very long time to load in and it was running at low framerate. Want to make sure the game can run as well as possible on peoples machines.
I actually had a ton of fun playing this game I hope it gets more support I found two secrets for sure I think I found the third secret at the end or some kind of secret but I couldn't get it cause I was hovering magically but my play through here (once it processes):
Thanks for playing Fluffey! I think you had some very good feedback. I have been tuning the game pretty heavily on the easy side but can definitely experiment making things tougher. Was planning on having settings for that and doing it sooner may be a good thing to include in the next update.
That actually wasn't the third secret, that just was the last part of the full level I have turned off for the demo, just got above the level ceiling.
The real third secret is by the corn field, there is a part of the cliff with a crack which should speak to your inner Zelda/Okami instincts.
Again thanks for your candid input and reaction! It does really help to watch someone playing it without any of my usual setup.
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Any chance of a Linux build? I can't seem to get it running through Wine.
I was not sure if there would be a want for it, but I went and exported a linux standalone build for you. I do not have a linux machine to test so let me know if it has any issues!
Thank you! I had some issues using a dualshock 4 controller (specifically, controls bound to triggers weren't working, the player character's neutral state was to inch towards the camera rather than stand still, and d-pad axes were swapped), but those issues went away when I tried unplugging my controller and using mouse & keyboard instead. Aside from that, I didn't notice any obvious bugs.
Also, the gameplay was very fun. I enjoyed it a lot.
Thanks for letting me know, there likely are some axis's switched around for dualshocks and seems there is a dead zone issue for the analog sticks on that controller too. I will grab one of those controllers and make sure its working the same across as many controllers as I can manage.
It looks so cool!!!
I am on a tablet and all I want to do is play and I literally can't
I am sorry for that! In order to port to mobile touchscreen would be a pretty heavy undertaking so I am sticking to gamepad and keyboard/mouse for now.
Do you have any touch screen game
I actually just posted and old one I made last week, though it is android. https://dogatworkgames.itch.io/fetchandrun
I enjoyed the game and I am looking for further updates! :)
Here Is my video to your game. It's really good. I left even some personal opinions on this. At the end of my video. Still I much appreciated this. Nice work.
this game looks amazing and is really cool so far! I played and recorded it for Youtube but the video will be published in January since i will be out with family over the holidays, but im eager to learn and see more!
The only thing i would suggest to change is the camera handling, it feels awkward to not be able to move the camera with mouse movement, but the press of the mousewheel wich might trigger the change of ranged weapons while moving the camera.
The combat and movement of the game is great! the Animation of the dogs pulling out the sword and fighting is spectacular as well. Waiting for the full game!!!
This game looks awesome! Keep up the good work and we will hopefully see this game be a very popular and very fun game.
"Bark Souls" has been my favorite pun so far.
hey i found a glitch where it wouldn't let me click main menu or restart level unless i went on then off then back on again really fas
Thanks for letting me know, testing I cannot replicate the issue in v02. What platform and specs were you playing on?
Those grass gave me botw vibe hahaha.
I have actually heard the botw grass comparisons a lot, I guess I ended up getting the colors pretty close! Thanks for playing!
This game is very cool.
Amazing game dev had so much fun playing it :) i hope you enjoy my gameplay
Thank you for your very kind words! Much appreciated as I keep on the development!
Thank you so much i'm glad you liked it :) really appreciate it .
I really enjoyed this game and I would love to see it continued! also can you add a way to manually control the camera angle mine kept weirding out.https://www.youtube.com/watch?v=qua92ntS4w8&feature=youtu.be
Thanks for playing! I am going through the video now for your feedback and spotted bugs. Love your enthusiasm and honesty where things aren't working quite right!
You can actually control the camera with F on the keyboard, hold F then move the mouse to look where you want. For a game like this a gamepad will always be the best option but I will see what can be done to smooth out things for anyone without one.
Edit: I found the camera issue! Its something I have not had to deal with using a gamepad but thanks for highlighting the problem! Fix will be in the next update with other tweaks.
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GOOD IDEAHey Queen, would you mind providing some system specs? I noticed the lighting took a very long time to load in and it was running at low framerate. Want to make sure the game can run as well as possible on peoples machines.
Show post...
hi dog …. i have i7 interl nvidia 2gb ram8 and ssd ..
I actually had a ton of fun playing this game I hope it gets more support I found two secrets for sure I think I found the third secret at the end or some kind of secret but I couldn't get it cause I was hovering magically but my play through here (once it processes):
Thanks for playing Fluffey! I think you had some very good feedback. I have been tuning the game pretty heavily on the easy side but can definitely experiment making things tougher. Was planning on having settings for that and doing it sooner may be a good thing to include in the next update.
That actually wasn't the third secret, that just was the last part of the full level I have turned off for the demo, just got above the level ceiling.
The real third secret is by the corn field, there is a part of the cliff with a crack which should speak to your inner Zelda/Okami instincts.
Again thanks for your candid input and reaction! It does really help to watch someone playing it without any of my usual setup.