Demo V06 Update- All dogs playable in new Arena mode!

This update includes a number of game refinements along with combat and enemy polish. It also adds an arena mode where you can play as all four dogs and added a Punishing difficulty mode. See full notes for details.

This demo update does not contain the rest of the mission that has been created to keep it as a short taste of the full game.

New Features

  • Arena Mode!
    • Jump into a combat arena and face off against waves of enemies in a pure combat challenge.
    • Enemy spawns are randomized with some procedural rules so it will go on infinitely!
    • Arena also features new enemies! They only appear on later waves
  • All dogs are playable in Arena mode!
    • In the arena you can select your player to battle the monsters.
    • All four dogs are mechanically the same, It’s only a thematic change.
    • Skye and Pebble also got a few visual updates with unique gear
  • New minimal hud
    • Many elements only appear when they are relevant
    • Health numbers faded and visual noise reduced
  • New hard difficulty mode
  • Two new weapons in Arena mode
    • The shurikens and whirling blade are available to play with in Arena mode.
  • 4 New Enemies
    • Hardened Biters with an outer shell you have to crack, heavy attacks are more effective.
    • Leapers, small enemies that attack in long jumps.
    • Spikers which attack in a radius and resist staggering requiring a few more hits to interrupt them
    • Stringers tiny flying enemies that attempt to dive bomb the player, vulnerable to only a single hit


  • Lights attacks got a nerf, now dealing 20, down from 30 damage. This changes the basic enemies breakpoint to 6 hits instead of 4. Or you can kill them in  5 if you hit every attack in the light chain.
  • Many attacks and actions have been sped up to give combat a quicker pace
  • Enemy Aggro reworked to be more computationally efficient and account for both the player and NPCs and aggro redirection during combat
  • Enemies will also aggro nearby enemies when triggered by ranged damage
  • Skipping cutscenes now has a 1.5 second hold with a gui element
  • A number of physics efficiencies with layers and colliders were tweaked for performance
  • Many scripts and objects were tweaked to reduce draw calls and help with memory management
  • Sprinting now adjusts the FOV for a more speedy look.
  • Optimized damage system to be significantly more efficient and modular with its internal code
  • Added billboard LOD models for many trees missing them
  • Camera dynamic adjustments are more robust and do not pass through as many objects while keeping the player in view
  • Number of refinements to combat with enemy and player timings, physics and movement.
  • Added drag and friction to many objects and states to prevent the player and enemies from sliding in some scenarios.
  • Ranged enemies now have a limited angle of attack so they don't shoot through themselves


  • Touched up bash damage triggers to more consistently stun and push enemies
  • Fixed players being able to run up some steep angled geometry with little issue
  • Reworked many aspects of physics that were causing players to be bounced or launched around in certain conditions
  • Added considerations for the player ontop of enemies so you will slide off quickly instead of floating.

Known Issues

  • Some performance issues on older machines are likely going to be still present, trying setting things to low and turning off grass in the settings
  • Enemies in some hard to reproduce situations track the player during an attack animation when its not intended
  • Menu GUIs are still rough, another pass will need to be made to get their look and function to a good level.
  • Sometimes the boss can push the player into the ground, I added a catch to correct this for now.
  • The boss can sometimes have trouble with being targeted by ranged weapons, causing them to miss and hang in the air.

v06-1  hotfix was uploaded to fix potential soft locks on later waves in the Arena mode.

Files 248 MB
Nov 14, 2020 245 MB
Nov 14, 2020 253 MB
Nov 14, 2020 267 MB
Nov 14, 2020

Get Hounds of Valor- Demo

Leave a comment

Log in with to leave a comment.