Demo V06 Update- All dogs playable in new Arena mode!
Hounds of Valor- Demo » Devlog
This update includes a number of game refinements along with combat and enemy polish. It also adds an arena mode where you can play as all four dogs and added a Punishing difficulty mode. See full notes for details.
This demo update does not contain the rest of the mission that has been created to keep it as a short taste of the full game.
New Features
- Arena Mode!
- Jump into a combat arena and face off against waves of enemies in a pure combat challenge.
- Enemy spawns are randomized with some procedural rules so it will go on infinitely!
- Arena also features new enemies! They only appear on later waves
- All dogs are playable in Arena mode!
- In the arena you can select your player to battle the monsters.
- All four dogs are mechanically the same, It’s only a thematic change.
- Skye and Pebble also got a few visual updates with unique gear
- New minimal hud
- Many elements only appear when they are relevant
- Health numbers faded and visual noise reduced
- New hard difficulty mode
- Two new weapons in Arena mode
- The shurikens and whirling blade are available to play with in Arena mode.
- 4 New Enemies
- Hardened Biters with an outer shell you have to crack, heavy attacks are more effective.
- Leapers, small enemies that attack in long jumps.
- Spikers which attack in a radius and resist staggering requiring a few more hits to interrupt them
- Stringers tiny flying enemies that attempt to dive bomb the player, vulnerable to only a single hit
Tweaks
- Lights attacks got a nerf, now dealing 20, down from 30 damage. This changes the basic enemies breakpoint to 6 hits instead of 4. Or you can kill them in 5 if you hit every attack in the light chain.
- Many attacks and actions have been sped up to give combat a quicker pace
- Enemy Aggro reworked to be more computationally efficient and account for both the player and NPCs and aggro redirection during combat
- Enemies will also aggro nearby enemies when triggered by ranged damage
- Skipping cutscenes now has a 1.5 second hold with a gui element
- A number of physics efficiencies with layers and colliders were tweaked for performance
- Many scripts and objects were tweaked to reduce draw calls and help with memory management
- Sprinting now adjusts the FOV for a more speedy look.
- Optimized damage system to be significantly more efficient and modular with its internal code
- Added billboard LOD models for many trees missing them
- Camera dynamic adjustments are more robust and do not pass through as many objects while keeping the player in view
- Number of refinements to combat with enemy and player timings, physics and movement.
- Added drag and friction to many objects and states to prevent the player and enemies from sliding in some scenarios.
- Ranged enemies now have a limited angle of attack so they don't shoot through themselves
Fixes
- Touched up bash damage triggers to more consistently stun and push enemies
- Fixed players being able to run up some steep angled geometry with little issue
- Reworked many aspects of physics that were causing players to be bounced or launched around in certain conditions
- Added considerations for the player ontop of enemies so you will slide off quickly instead of floating.
Known Issues
- Some performance issues on older machines are likely going to be still present, trying setting things to low and turning off grass in the settings
- Enemies in some hard to reproduce situations track the player during an attack animation when its not intended
- Menu GUIs are still rough, another pass will need to be made to get their look and function to a good level.
- Sometimes the boss can push the player into the ground, I added a catch to correct this for now.
- The boss can sometimes have trouble with being targeted by ranged weapons, causing them to miss and hang in the air.
v06-1 hotfix was uploaded to fix potential soft locks on later waves in the Arena mode.
Files
HoundsOfValor_Demo_v06_64bit.zip 248 MB
Nov 14, 2020
HoundsOfValor_Demo_v06_32bit.zip 245 MB
Nov 14, 2020
HoundsOfValor_Demo_v06_Mac.zip 253 MB
Nov 14, 2020
HoundsOfValor_Demo_v06_Linux.zip 267 MB
Nov 14, 2020
Get Hounds of Valor- Demo
Hounds of Valor- Demo
Play a sword-wielding dog protecting the world!
Status | In development |
Author | DogatWorkGames |
Genre | Action, Adventure |
Tags | 3D, Action RPG, Animals, Cute, Dogs, Fantasy, Hack and Slash, Singleplayer, Third Person |
Languages | English |
More posts
- September Hounds of Valor UpdateSep 26, 2020
- Demo V05 UpdateFeb 27, 2020
- Demo V04 Update- Combat refinementsFeb 08, 2020
- Demo V03 UpdateDec 21, 2019
- Demo V02 UpdateDec 14, 2019
Leave a comment
Log in with itch.io to leave a comment.